Cyber Rift v0.1.9.7c UI and Foundation Update (LESS BUGGY)
Added a new Linux build as well as new bugfixes!
We've been putting a ton of work behind the scenes getting the brand new UI foundation to work correctly, and this new version is mainly for feedback from you guys, and bugfixing the hell out of the new interface. We wanted to completely streamline the new experience and remove the awkwardness of the older icons, so everything has been reworked and added to the new phone! Our main objective was to make the game feel a lot more clean, and we're eager to hear what you guys think! We also have added two brand new pinups (they're unlocked by default but will be changed to done through the store once everything is working). If you have any issues with progression, or find something that we forgot to adjust please let us know and we'll fix ASAP.
PS: Saves from older versions will be incompatible, once this is stable saves will continue to work in future versions but we need to make sure everything is working.
What's changed:
-2 New pinups have been added
-UI has been entirely overhauled and streamlined
-Popup objective has been removed and changed so objectives are viewed inside phone instead.
-Brand new phone interface (WIP needs feedback)
-Brand new scene replay in phone (WIP needs feedback)
-Brand new pinup viewer in phone (WIP needs feedback)
-Brand new objective viewer in phone (WIP needs feedback)
-Brand new store interface for buying items. Very WIP but we need to know if it's working correctly so please test it out!
Bugfixes:
-Cleaning either Player's room or Everie's room early stopping progression has been fixed (this time we're pretty sure, but please try and break it and let us know how you did!)
-Generator now has a glowing effect
-Objects within scenes were layered incorrectly and have been fixed (some areas might have objects close, so if you see any while in menus let us know!)
-Fixed issue that would cause interface to disappear when loading saves (need testing to be safe on this)
-Fixed an issue after finishing wire minigame where screen would fade to blue for a second.
-Fixed an issue where the fuse box would look like it's both opened and closed at the same time due to texture overlap
-Various smaller fixes throughout
-Fixed an issue with the inventory and phone icons disappearing when opening the map
-Fixed an issue where the scene replay scenes were unlocked by default, this is now affected by ingame progression
New Bugfixes:
-Can no longer pause in main menu
-"Redeem the Slob" objective has been fixed to disappear when completed
-"Get some money for Everie's gift" objective has been fixed to disappear when completed
-UI for both the Phone and Objectives menus have been resized to fit better in scenes
-Entering various rooms from Map UI no longers disables the Inventory and Phone buttons (still needs to be tested but should be fixed)
-The "Old Tools" in the generator room will disappear correctly now
-"Prepare the spare" objective has been fixed to disappear when completed regardless of when room is cleaned
-The "Weird Rock" in Forgaris Workshop no longer appears during Fae and Everie conversation
-Shop now correctly deducts currency for items bought
-Some environments have had items changed layer wise to look better
-Soft lock for Everie octopus gift has been fixed (still needs testing to be sure)
Small addition: -Everie has a new dialogue option when her door is clicked after gift is bought (will be developed on later)
Known Bugs:
-All pinups are unlocked by default, will be fixed in patch to be unlocked through other means
Still working on:
-Notifications for when new objectives are active
-UI interfaces are not final and will be visually fixed. Artist is very busy on Cyberia update and will get to it once all art is done
-Button in main menu will be added to skip to latest content without having to playthrough everything
Hope you guys enjoy these new features! We really need feedback for these in particular to make sure everything's working, so please let us know what you think! We'll be updating this rapidly in the next few days, and both MAC build will be available in the next few days. PS: We added a preview of the new Cyberia environment on our Patreon :)
Files
Get Cyber Rift
Cyber Rift
An erotic, cyberpunk adventure through the stars!
Status | In development |
Publisher | |
Author | Cyber Owl Games |
Genre | Visual Novel, Adventure |
Tags | 2D, Adult, Anime, Cyberpunk, Point & Click, Romance, Sci-fi, Space |
Languages | English |
More posts
- Cyber Rift Chapter 1 Part 3 (Bugfix v0.2.8b)65 days ago
- Cyber Rift Chapter 1 Part 3 (Early Access Build v0.2.8a)72 days ago
- Public News Update: Part 3 Finalizing and Release Date80 days ago
- Public News Update: Part 3 Progress and More Pinups!Mar 17, 2024
- Cyber Rift v0.2.7a Build (The Mini-Update)Feb 20, 2024
- Public News: Mini-Update Details and Release Date!Feb 14, 2024
- Public News Update: Mini Update and Part 3 ProgressJan 18, 2024
- Cyber Rift Chapter 1 Part 2 (v0.2.6a Build)Dec 19, 2023
- Public News Update: Updated Demo and Part 3Dec 01, 2023
- Cyber Rift Chapter 1 Part 2 (v0.2.4a Build)Nov 24, 2023
Leave a comment
Log in with itch.io to leave a comment.