Cyber Rift v0.1.9.7b UI and Foundation Update (BUGGY)


Added a new Linux build as well as new bugfixes!

We've been putting a ton of work behind the scenes getting the brand new UI foundation to work correctly, and this new version is mainly for feedback from you guys, and bugfixing the hell out of the new interface. We wanted to completely streamline the new experience and remove the awkwardness of the older icons, so everything has been reworked and added to the new phone! Our main objective was to make the game feel a lot more clean, and we're eager to hear what you guys think! We also have added two brand new pinups (they're unlocked by default but will be changed to done through the store once everything is working). If you have any issues with progression, or find something that we forgot to adjust please let us know and we'll fix ASAP.

PS: Saves from older versions will be incompatible, once this is stable saves will continue to work in future versions but we need to make sure everything is working.


What's changed:

-2 New pinups have been added -UI has been entirely overhauled and streamlined -Popup objective has been removed and changed so objectives are viewed inside phone instead.
-Brand new phone interface (WIP needs feedback)
-Brand new scene replay in phone (WIP needs feedback)
-Brand new pinup viewer in phone (WIP needs feedback)
-Brand new objective viewer in phone (WIP needs feedback)
-Brand new store interface for buying items. Very WIP but we need to know if it's working correctly so please test it out!

Bugfixes:
-Cleaning either Player's room or Everie's room early stopping progression has been fixed (this time we're pretty sure, but please try and break it and let us know how you did!)
-Generator now has a glowing effect
-Objects within scenes were layered incorrectly and have been fixed (some areas might have objects close, so if you see any while in menus let us know!)
-Fixed issue that would cause interface to disappear when loading saves (need testing to be safe on this)
-Fixed an issue after finishing wire minigame where screen would fade to blue for a second.
-Fixed an issue where the fuse box would look like it's both opened and closed at the same time due to texture overlap
-Various smaller fixes throughout

New Bugfixes:
-Fixed an issue with the inventory and phone icons disappearing when opening the map
-Fixed an issue where the scene replay scenes were unlocked by default, this is now affected by ingame progression

Known Bugs:
-Replay scenes are unlocked by default, will be fixed in patch to be unlocked through story progression
-All pinups are unlocked by default, will be fixed in patch to be unlocked through other means
-Can use phone/map too early as soon as first scene happens, will be fixed in patch
-Progression can be broken by using map on Jukarya and Forgaris so try not to!

Still working on:
-Notifications for when new objectives are active
-UI interfaces are not final and will be visually fixed. Artist is very busy on Cyberia update and will get to it once all art is done
-Button in main menu will be added to skip to latest content without having to playthrough everything

Hope you guys enjoy these new features! We really need feedback for these in particular to make sure everything's working, so please let us know what you think! We'll be updating this rapidly in the next few days, and both MAC build will be available in the next few days.

PS: We added a preview of the new Cyberia environment on our Patreon :)

Files

CyberRiftv0.1.9.7b PC BUGGY Build.rar 221 MB
Jul 03, 2023
CyberRiftv0.1.9.7b Linux BUGGY Build.rar 213 MB
Jul 03, 2023

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